



(1) : HP expansion and enemy drops -

Enemy data 2nd byte is for evade, left nybble 0-15 / 64 chance to evade. The right nybble can now be used for x256 HP amounts.
Healall now restores 1020 HP, with the battle message "Wounds are Healed" repeated 4 times.
No inventory check when a sucessful drop occurs. Duplicates are avilable for all items, not just consumables.


(2) : Enemies cant run - This changes run into attack, and removes the routine for run.


(3) : Sleep and Stopspell - Water Flying Cloth and Shield of Strength, now have the same resistance as Dragon’s Bane.


(4) : Strange Jig 1/8 - This changes the brutal 1/4 of max MP, to a reasonable 1/8.


(5) : Strange Jig 1/16 - This changes 1/4 of max MP, to a very easy 1/16.


(6) : Uncurse -

All curse routines are removed.
You can now use Gremlin’s Armor, Evil Shield, and Sword of Destruction still has the extra crit chance.
Gremlin’s Tail still lowers Sleep and Stopspell resistance though.


(7) : Final Key - Jailors key now opens all 3 doors.


(8) : Charm of Rubiss - This now functions as a 3 in 1 item.

Starts as Charm of Rubiss, and works when needed, or says yet nothing happened.
Opens any door, or says no door is here.
Works as the Eye of Malroth, or says but nothing happened.


--- Important note ---

The first 7 patches can be used individually.

If you use the Charm of Rubiss patch, its a combination of... Uncurse - Final Key - Charm of Rubiss





